Tuesday, January 18, 2011

Mimesis and Video Games

Perfect timing for our interrogations of Plato and Aristotle: a discussion, from Swarthmore College historian and tech/fantasy geek Tim Burke, of video game inputs and correlations to the real world.  Here's the key conceptual paragraph:

What bugs me about the middlebrow celebration of the downfall of the multibutton controller and its kindred devices (keyboards, etc.) is the naive understanding of mimesis buried inside that enthusiasm. The driving faith here is that representation and lived experience should have a 1:1 correspondence in order to rid ourselves of the work and difficulty that comes from a slippage between the two. There’s at least a kissing-cousin resemblance between this view and older positivist ideas, lingering on in some scientific and social-scientific circles, that we should tinker ceaselessly with language until all ambiguity is banished from it and it thus can be used for the efficient description of the real world.

The last paragraph is also crucial, so read the whole thing and then come back here to talk about it.

There will be no more naive understandings of mimesis in this class!!

3 comments:

  1. Ok, I'm curious about two things:

    1) Did those of you who have already signed on as "authors" of this blog get a notice about this comment?

    2) What does the phrase "naive mimesis" mean to you?

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  2. Naive mimesis in regards to this article means to me that the creators of the Kinect do not understand the meaning behind the game controller. Using a controller allows players to do tricks and stunts that they themselves could never do. The Kinect limits the player to moves their bodies can physically do, therefore it is taking away the imagination and creativity of the gaming world. Games are not real life, and treating them as such misses the point of having games and consoles at all.

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  3. Which leave open the biggest question of all (for me): Why have these games and consoles?

    I have missed the boat in terms of this technology and this aesthetic(?) medium. I don't see the appeal as I watch my kids and their friends play. And I simply haven't been able, the times I've tried, to channel my experience through the damned controller. I still stumble as I pull up the Netflix account through the PS3 -- but I'm getting smoother at it.

    But how about naive mimesis beyond the game/controller context? Anybody else out there?

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